I had high hopes for this game when during it’s initial release on May 24, 2016 and have invested over 1,000+ hours into this game and have made a lot of friends online over the years. I have heard many praises about the Blizzard and how they focus a lot in the quality of their games but tragically,Blizzard as a company can longer distinguish themselves apart from Electronic Arts in regards to their malicious business practices in fact they may even soon dethrone EA as the most evil game company up to date.
Because they have even wasted precious company resources by pushing their political ideology known as “Social Justice” commonly referred to (Social Justice Warriors) by literally banning their paying customers for “hate speech” or being “toxic” for simply pointing out obvious truths and criticisms about the game as well as their approach to their game balances. The fact that Jeff Kaplan the vice president of Blizzard even had the audacity to blame you the consumer for their own failings as a game company.
Get Woke Go Broke
This SJW cancer has become rampant across many major companies. It has become part of a trending tag known as #GetWokeGoBroke where companies that adopt this extreme leftist ideology only for the company to see a huge drop in profits and blaming their paying customers for refusing to adopt their disgusting and blatant propaganda. Blizzard has even launched a political campaign to report and downright ban their customers for “wrong-think” after they have purchased a copy of their game only to downright ban them afterwards with no opportunity for a refund.
Blizzard is fully aware that the average person is unable to challenge them in court without paying huge legal expenses that will cost in the hundreds of thousands. They know that this is downright illegal and are willing to continue this political campaign as long as they can get away with it. This is not only purely evil and are ironically using your own money that you have ignorantly given them only to use it against you.
How can you develop a game designed to do teamwork when you censor your very own customers from being able to communicate between each other via chat or voice? This makes it downright impossible to play when the report feature constantly gets abused only to receive a ban in the matter of not only hours but in mere minutes. To make matters worse they increase your ban by double each time you get penalized for it. This is a great way to utterly destroy any credibility your game company has when you prioritize policing over your customers instead of fixing your broken game or inserting leftist leaning politics in just about everything. The fact that it has taken almost 2 years to fix Torbjorn, Symmetra, Bastion and Mei goes to show you how they simply do not have their priorities straight. I was not only censored for 2 years from being able to communicate with anyone on my team I was also permanently banned from the forums for simply questioning their poor ethics.
This has led to a very dark path that has created a mass exodus of Overwatch players simply abandoning the game entirely only for the worst players imaginable that are part of the most extreme leftist political ideology to thrive in such an environment and enforce these policies with an iron-fist like a communist run Bolshevik gulag. I have taken the time to do extensive research that none of these so-called “game journalists” refuse to expose and call out Blizzard for their self-destructive policies that will soon come back to haunt and eradicate this company for good only to be swept into the waste-bin of history.
The rigged matchmaking is very real. Blizzard’s definition of matchmaking is by forcing high-skilled players such as myself to babysit low-skilled players by carrying them in every single match. This is no different than how a socialist government robs the time and energy of the most productive and resourceful people and giving it to the most unproductive and parasitic which make up the large majority on the useless population. This also includes the trolls, the throwers and most of all the griefers that have absolutely no intention of actually playing the game as originally intended only to get a negative reaction out of you without ever taking responsibility of their actions. To make matters worse Blizzard is not measuring you based on your skill as an individual but on how much you can carry your pathetic team in every single match. This is commonly known as the “hidden MMR” a match making ratio that Blizzard has implemented for decades into giving them a terrible reputation in the gaming community to cater solely to casual players. The gaming industry as a whole has also implemented this method in games such as Call Of Duty and Counter-Strike Global Offensive to drain as much money out of your wallet in the form of skins and lootboxes. Because they designed these games to cater to the lowest common denominator to “make everyone a winner” instead of distinguishing the game between the winners and the losers like nature always intended.
It has now been 3 years and Blizzard downright refuses to release their source code on how the MMR rating is designed. Those of us intelligent enough are fully aware that if Blizzard were to ever release patent this algorithm the average Overwatch player would have no choice but to accept the fact that the matchmaking is 100% rigged against them. The player count is dropping significantly every month as more and more players are catching up to Blizzard’s nonsense to the point that Blizzard is blatantly mocking their community out in the open with their shit-eating grin. The game was specifically designed to reward players based on skill,teamwork,communication and pure strategy but it does the LITERAL EXACT OPPOSITE of what you are supposed to do. A popular Reddit post just exposed how the Skill Rating system LITERALLY PUNISHES you for swapping heroes mid-game. WHAT LEVEL OF ABSOLUTE RETARDED FUCKERY IS THIS? I wish I was joking at this point but based on the sheer statistical data being presented to us that Blizzard is LITERALLY PUNISHING PLAYERS for switching to the proper heroes to counter the opposing teams heroes to increase your chances of winning.
The Matchmaking Conspiracy
Remember how I had discussed earlier on how Blizzard has designed the matchmaking system to cater to the lowest-common denominator? It has been proven many times by the community that Overwatch is not designed to be an even playing field solely based on your own individual skills as a player but on how capable you are at carrying your pathetic team to the finish line. The matchmaking system has been proven to be mathematically and systematically rigged to only allow you to have a 50/50 win-lose ratio. You can have a 100% accuracy, be the highest scoring player with 0 deaths with an infinitely high KDR and still be paired up with the worst teams possible forcing you to inevitably lose your matches regardless of your flawless skill. Blizzard is fully aware that top tier players within my skill range will shred the enemy team into confetti and scatter their sorry asses into the wind where they belong. This is why the matchmaking system is specifically designed to cater to casual players that make up the large majority of the community. They want to make sure that the average player buys as many lootboxes as possible before losing complete interest in the game. Players that have also purchased multiple copies for smurfing purposes also noticed this trending pattern for themselves. The very same algorithm that Blizzard uses for quickplay also uses the exact mathematical formula that is being used in the competitive game mode. I decided to do some searching of my own on the forums only to prove that I was correct all along.
This forum post in particular is possibly the best well written topic in regards to the rigged matchmaking. The fact that Blizzard is in fact out to get pro-level players such as myself from being able to rise to the Top 500 and reach Grandmaster on our own without the use of a team. This only proves that Blizzard seriously hates solo players especially players capable enough to outperform the rest and created this socialist system where “everybody’s a winner” when in fact everyone’s a loser and the only winners here are Blizzard exploiting you to keep the player count constantly active. It is should be more capitalistic where the best performing players will always remain at the top based on sheer skill and understanding the game mechanics.
More coming soon.
Competitive is Rigged
Blizzard has the audacity to claim that 35+ million players have bought their game and yet I encounter the same players that continue to throw,grief and plain suck at the fucking game both in quickplay and competitive. I am forced to carry the exact same players in my competitive match placements completely making the game unbearable and insufferable to the point that I stayed away from competitive for several weeks. This is just more proof that match placements are ceremonial pyres of disappointment watching your rank drop in each season even though the Pareto-Principle clearly states that if given enough time your skills will inevitably increase but apparently the exact opposite is happening. This goes to show you how incredibly rigged the matchmaking truly is and does NOT in fact reward you based on your individual skill that when in fact they have converted it into a giant gambling machine completely disregarding human nature with their hidden MMR.
I have participated in the competitive game mode in every pattern possible. It is downright mathematically impossible for a player of my skill and caliber to be constantly be carrying low-skilled players in every single match. It is even more difficult when you have emotionally driven players on your team to simply cry and pout like petulant children when they never get their way. When they whine on how you are using their main hero, to telling someone else to go support when you are the least performing player with subpar KDR. This includes players that want to go attack torb, bastion, mei, widow and hanzo only to throw the match every single time and wonder why the community is “toxic” to begin with. These very same knuckle-dragging morons even have the audacity to commit blameshifting by never taking responsibility for anything, poor decision making, little to no communication and just plain sucking at the game. I have had countless livestreams on Twitch where I was muted multiple times for simply telling the truth and hurting their fragile little egos. You can clearly see for yourself that I am always in a cool and calculative manner only to trigger these special little snowflakes with my honest, straightforward, no bullshit, clear-cut character.
This game will never become an esport when mass-marketing trumps gameplay. The community is mostly divided between the most “popular” Twitch streaming “ecelebs” versus the highly skilled players that will never get the exposure they clearly deserve due to Blizzard’s nefariously implemented matchmaking system forcing skilled players to carry trash-tier players. When season 2 was introduced in 2016 I had caught on to this trending and predictable pattern of placing low-skilled players on my team on a frequent basis. I am also glad that other capable and competent players are also aware of this. It is downright impossible to avoid these kind of players when Blizzard is the only one in control on who gets placed on your team and who you are matched up against especially when it is completely designed to punish you by placing the worst players possible on one side of the team. This destroys all credibility and legitimacy of ever calling this game an esport. Those of you invested enough into this game may ask: why not just group up with your friends or join a clan? And that my fellow reader is a whole new level bullshit that will be discussed later.
Matchmaking Punishes Skilled Players
The algorithm is even more incredibly rigged when you are grouped up especially with a team of 6 players. The waiting times can go as far as 10-30 minutes per match simply because they do not want clans that know how to work as a team to completely curb-stomp against the pubbies even though we are responsible enough to take the time and effort to meet together in a scheduled manner and know how to work well together as a team. Blizzard’s definition of “fair” is by placing an equal exact number of grouped up players vs another team of grouped up players. This includes 6vs6 group or a 2+4vs2+4 group which is no different than playing against pubbies. Because we would be playing with random strangers on our team who literally throw matches and still ruin for everybody. This is why players that are normally in groups are similarly-minded people with similar skills and natures and know each other well enough instead of relying on random strangers each time with unpredictable behaviors.
I’ve already had a lot of terrible experiences with clans. What I’ve have learned is that clans are for cowards. Because these clans have this cultish-mindset that everybody should agree with what they have to say and anyone that dares question their false sense of authority is automatically banned. It is practically daycare for adults. Because most of these clans solely exist to be special snowflakes and never focus on what is most important: enjoying what you love playing together as a team. Because 90% of their priorities is to mainly focus on setting up rules and regulations instead of actually playing fucking video games. This is why I don’t waste my precious time sucking up to potato-priests trying to win their favor by stroking their fragile little egos.
Legitimacy in Competitive
Players such as Taimou and Surefour have already been caught cheating and aimbotting with overwhelming undisputed evidence held against them. The Overwatch community as a whole are becoming more aware of how corrupt and rigged the competitive scene truly is. Because Blizzard has invested too much money into their scheme. This is why Blizzard has an iron-grip on the forums to prevent such facts and truths from being leaked out by major gaming news outlets which would undoubtedly damage their game sales in the longterm. When I had first started Overwatch cheating was kept at a minimum somewhere between 6%-10% but as time progressed it had spiked to an incredibly high 30%-40% in almost every match. The chances of encountering a cheater on Overwatch has made the game completely unplayable. There is at least 1 cheater per match and it is blatantly obvious when Widow, Hanzo and McCree have now taken the top spot as the ten most commonly used heroes. The fact that the most effective heroes that bring the most value to the team such as Zarya, Junkrat, Reinhardt and Symmetra are the least used meanwhile the most commonly used by aimbotters are one-shot sniper heroes. This imbalance shows how blatantly obvious the hacking problem is currently taking place and Blizzard doing absolutely nothing to stop it.
Unbearable Patches and Fixes
Because not only is Blizzard constantly patching and updating the game on a daily or weekly basis, they fix vital game design flaws and features at an incredibly slow pace since it’s original release. The fact that it has taken Blizzard over a year to fix certain game design flaws and make useless heroes such as Torbjorn, Mei, Mercy and Symmetra competent enough to actually be valued in the game. Because all of these heroes are created equal but some are more effective than others. This show that Blizzard doesn’t even play their own game and blatantly continue to ignore the concerns of the community when a large majority of the community are slowly losing interest in the game. This is why I always get banned from these forums for simply backing up my arguments based on factual evidence, data and reasoning only for these game companies to flop and declare bankruptcy soon after only proving my point that I was simply being factually correct as usual. Nothing new here. It has taken Blizzard almost 3 years to finally attempt to fix Hanzo and Widow still continues to be trash. This essentially makes these heroes essentially useless especially in the pro-sports scene.
Blizzard Shilling Out “Popular” YouTube Channels
Have you ever noticed that certain Overwatch Twitch streamers receive a lot more exposure and attention than they clearly deserve even though they clearly play like absolute trash? Have you noticed that they are being matched with more and more competent players on their team with Blizzard’s blatantly rigged matchmaking system? The fact that these players automatically receive Grand Master rankings right after their match placements? I once won every single match without a single loss and still got placed in the exact same rank as I did before. I predictably also received the exact same rank previously with only two wins and 8 losses.
The difference being that a pro level player and a hardcore casual is that a hardcore casual will only be allowed in an esport event solely based on their popularity and exposure instead of being based on their skills,knowledge and merit. Those of us that are more enlightened and educated unlike the rest of the ignorant masses are actually fully aware that sports simply exist as mere entertainment and are less concerned about the sport and the legitimacy of the game itself. The more twitch followers that you have the more you are capable of spreading a message about sponsorships to present to your viewers. When it comes down to esports, it is all about the money. There is actually more legitimacy at a local LAN party than any esport event that any corporation could ever provide. It is no surprise that top tier players such as myself do not concern ourselves with trash level players or ecelebs for that matter,players such as Surefour, Taimou or even Seagull. There is a massive difference between a professional level player and a professional clown that merely exist for entertainment value.
The fact that Blizzard is showing signs of favoritism with each season. The tragedy is that it is working flawlessly as Blizzard executives have expected and clearly shows that not even gamers are immune to their blind fanaticism of the competitive gaming scene. It’s even worse when Blizzard only gave xQx a popular streamer a slap on the wrist not for only abusing the report feature by insulting Blizzard staff directly he has done this multiple times and continues to get away with it meanwhile,I received a one year silence by Blizzard for simply telling the truth and shattering a soyboy’s precious feelings due to their large fragile egos. That is why if you ever watch earlier livestreams this is the punishment for being a redpiller and not giving in to their leftist ideology of self-censorship. I was silenced 6 times in the span of 1 year and I never once had been banned from publicly chatting anywhere else. It’s even more ironic that Blizzard literally tracks and hunts players down for being “toxic” even outside of their gaming platform. This includes videos,websites and even social media. You wouldn’t believe it until you witnessed it for yourself.